AI Insights · Timothy · April 2024
Top Fashion Games on Android in Dominican Republic Q1 2024
Discover the performance trends of the top 5 fashion games on Android in the Dominican Republic during Q1 2024, based on Sensor Tower data.
During the first quarter of 2024, the top fashion games on the Android platform in the Dominican Republic showcased varying trends in terms of downloads, revenue, and active users. Here’s a closer look at how each app performed:
Project Makeover from Magic Tavern, Inc. started the quarter with weekly revenue around $109 and experienced a slight dip before peaking at $160 in the week of March 4. Weekly downloads saw a significant drop from 8.5K in the second week of January to approximately 2.2K by the end of March. Active users fluctuated, starting at 30.9K and ending the quarter with about 24.9K.
Covet Fashion: Dress Up Game by Crowdstar Inc saw a peak in weekly revenue at $154 during the week of February 12, before stabilizing around $91 by the end of March. Downloads had a notable spike to 387 in mid-February but generally hovered below 200 for most of the quarter. Active user numbers began at 1K and showed a slight decline towards the end, finishing at 933.
Purenista M: Dress-up & Chat from cocone v corp. maintained a steady revenue stream, peaking at $92 in late February. Despite the stable revenue, downloads remained minimal, with occasional increases, like the 20 downloads in the last week. Active users were consistently low, starting at 56 and ending at 61.
Pocket Styler: Fashion Stars by Nordcurrent Games had a notable increase in revenue, reaching $67 in the first week of March. Downloads peaked at 1K in mid-January but generally remained below 200 by the end of the quarter. Active users saw a high of 1.8K in the third week of January, before settling at around 711 by the end of March.
SUITSME: Fashion Stylist Games from Zirafit Limited experienced a peak revenue of $44 at the end of January. Download numbers were stable, with a slight increase to 710 in late January, before stabilizing around 300-600. Active users began at 1.4K and saw a slight dip to 1.2K by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.